Rhythm Hunter is a wonderful activity to get a group moving around, having fun, and energized. This game relies on the individual's ability to pay attention and react undetected to changes in rhythm and movement. The "rhythm leader" attempts to change rhythms and movements of the group without being detected by the person in the middle, the "rhythm hunter."
In the following course you will learn how to properly set-up and facilitate the activity and then if you wish, move students through an academic and/or social skills development reflection experience.
*This activity has been adapted from the Ice Breakers & Openers CD-ROM of The Inspire! Youth Series from LearningChange, LLC.
Ages
This activity is appropriate for 3rd grade and above.
Group Size
A larger group size of 10 or more is needed for this activity
Setting
Any school setting is great for this activity.
Duration
This activity should take about 15-20 minutes to complete with your group. Budget more time if you wish to go into depth by using any of the extension activities or questions.
General
In Rhythm Hunter, some of thing you will come across include:
- Students will become enlived through laughter and play.
- Develop positive group dynamics.
- This activity helps focus the students attention.
- This activity will act as a stepping stone into higher-level activities.
Academic Standards & Asset Development
For specific academic and social development lessons for this activity, see the Academic Extensions and Social Extensions sections in this module.
Begin here and move from section to section, and be sure to download and print the activity's PDF Quick Reference Guide and any handouts as you prepare for your event.

Home Room
Courses
