This silly ice-breaker may throw players into an identity crisis.
Each player writes his or her name on a note card and proceeds to mingle with everyone else. Each time a player makes another acquaintance; they switch note cards and take on that person's identity. After two or three exchanges, the goal becomes for each player to find his or her name again.
In the following module you will learn how to properly set-up and facilitate the activity and then if you wish, move students through an academic and/or social skills development reflection experience.
*This activity has been adapted from the Ice Breakers & Openers CD-ROM of The Inspire! Youth Series from LearningChange, LLC.
Ages
Haven't We Met is appropriate for 3rd grade and up.
Group Size
The more particpants the more people you are bound to met so a large group size of 10 or more is best for this activity.
Setting
Any setting is appropriate for this activity.
Duration
This activity should take about 10 minutes to complete with your group. Budget more time if you wish to go into depth by using any of the extension activities or questions.
General
In Haven't We Met?, group members will:
- Get to know each other better through introducing themselves over and over again
- Break the ice usually formed when people meet each other for the first time
- Have a great time trying to find the person with their card
Academic Standards & Asset Development
For specific academic and social development lessons for this activity, see the Academic Extensions and Social Extensions sections in this module.
Begin here and move from section to section, and be sure to download and print the activity's PDF Quick Reference Guide and any handouts as you prepare for your event.

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