Morph gives your group an excuse to get crazy and have some fun.The goal of this non-elimination game is for everyone to morph from a chirping bird, to a monkey, and finally to a rock star. With little friendly competition, participants continuously move up and down the chain between bird and rock star.
This is an excellent beginning activity, and to set the stage for higher-level activities to follow.
In the following course you will learn how to properly set-up and facilitate the activity and then if you wish, move students through an academic and/or social skills development reflection experience.
*This activity has been adapted from the Ice Breakers & Openers CD-ROM of The Inspire! Youth Series from LearningChange, LLC.
Ages
Morph is a great activity for 3rd grade and up.
Group Size
Any even sized group will work with Morph.
Setting
Any school setting is appropriate for Morph.
Duration
This activity should take about 10-15 minutes to complete with your group. Budget more time if you wish to go into depth by using any of the extension activities or questions.
General
Group members will:
- Be creative and act, re-creating each of the motions in play
- Be physically active for at least 10 minutes squatting, standing and moving around
- Interact with other group members creating shared experiences
Academic Standards & Asset Development
For specific academic and social development lessons for this activity, see the Academic Extensions and Social Extensions sections in this module.
Begin here and move from section to section, and be sure to download and print the activity's PDF Quick Reference Guide and any handouts as you prepare for your event.

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