This game is about as goofy as they get. This crazy version of tag will have your participants running around frantically and laughing their heads off.
In the following course you will learn how to properly set-up and facilitate the activity and then if you wish, move students through an academic and/or social skills development reflection experience.
*This activity has been adapted from the Ice Breakers & Openers CD-ROM of The Inspire! Youth Series from LearningChange, LLC.
Ages
All ages
Group Size
Any group size
Setting
Outdoors or in a large indoor space such as a gymnasium
Duration
This activity should take about 5-7 minutes to complete with your group. Budget more time if you wish to go into depth by using any of the extension activities or questions.
General
- Participants will be actively engaged in heavy movement and play for 5-10 minutes.
- Participants will get to know each other and build relationships through play.
- Participants will put fun above image, and realize how their image may be holding them back.
Academic Standards & Asset Development
For specific academic and social development lessons for this activity, see the Academic Extensions and Social Extensions sections in this module.
Begin here and move from section to section, and be sure to download and print the activity's PDF Quick Reference Guide and any handouts as you prepare for your event.

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