Don't Touch Me specifically targets shifting paradigms, the concept of "what you see and hear is not always what you get," and the idea of "thinking outside of the box."
Don't Touch Me playfully engages your group and challenges them to use that grey matter just to the north of their shoulders. This activity has been written in many books, and used because it is nothing less than wildly successful. Kudos to games guru Karl Rhonke at High Five Adventure Learning Center, and our good friend Sam Sikes and his crew from Learning Unlimited.
In the following module you will learn how to properly set-up and facilitate the activity and then if you wish, move students through an academic and/or social skills development reflection experience.
*This activity has been adapted from the Team Building & Group Development CD-ROM of The Inspire! Youth Series from LearningChange, LLC.
Ages
Don't Touch Me is great for 4th graders and up.
Group Size
This activity can be done with any size of group.
Setting
This activity can be done virtually anywhere.
Duration
This activity should take about 30-45 minutes to complete with your group. Budget more time if you wish to go into depth by using any of the extension activities or questions.
General
In this activity, some of the things you will inevitably notice include:
- Students will begin to really question their assumptions and paradigms and think in creative ways in order to succeed.
- Students will be presenting, evaluating and experimenting with many different plans and ideas.
- Students will be working together, communicating intentions and challenging each other.
Academic Standards & Asset Development
For specific academic and social development lessons for this activity, see the Academic Extensions and Social Extensions sections in this module.
Begin here and move from section to section, and be sure to download and print the activity's PDF Quick Reference Guide and any handouts as you prepare for your event.

Home Room
Courses
